![]() It couldn’t hurt to balance difficulties a little better. But go one level higher and there’s suddenly a spike in difficulty that makes each run an uphill battle against the horde. Playing on the easiest difficulty, Recruit, was too much of a breeze to be any fun. Throughout these rounds, I found issue with how the game balances its difficulties. There’s quite a few of them in each Act to compensate. Rounds are short and are over pretty quickly. I experienced being downed and need to be revived, with my AI companion not being able to find a way around a car to do so.Įach Act has separate rounds. It may go without saying, but if you’re planning to play alone the artificial intelligence is rather lackluster. While this can influence your team to behave more cohesively as a unit, it’s clear the Back 4 Blood prioritizes its multiplayer experience. And they each have their own additional benefit to the squad. Speaking of which, there are different characters in the game to choose from. Cards were a bit difficult to get used to and just added more confusion to an otherwise simple zombie killing experience. I would’ve preferred a more customizable character progression. There are also challenge cards at the start of each round that add a modified difficulty to the game, such as a fog that obscures vision or a more crows that alert hordes scattered throughout the environment. Some cards alter your behavior significantly, such as changing your punch melee to a knife attack instead. You can pick them as the round progresses and they each add a benefit to your playthrough. They are essentially buffs which can customize your character to perform better. I have mixed feelings on Back 4 Blood’s card mechanic. You got your special zombies that will do something out of the ordinary, but they’re nothing to write home about. There isn’t anything out of the ordinary here for a zombie game. They can be larger than your average undead, with some being even behemoths large enough to be considered buildings. Zombie designs also feel a bit uninspired. I’ve tried out multiple guns on the shooting range and while the gunplay is passable it does need improvement and a bit of tweaking. I can’t quite put my finger to it, but when I compare it to other games there was something about aiming and shooting that generally felt awkward which was especially noticeable on semi-automatic weapons. This is paramount as higher difficulties introduces friendly fire and the game really does need to be a smooth experience.įiring guns in the game felt stiff. ![]() It made it difficult to keep up precision. Even though communications were solid, the zombies I fought often skipped a few frames and the people I fought with also teleported around the environment. However the connection was finnicky at certain times. So if you have friends on other platforms, you needn’t worry. Its crossplay feature is certainly not lacking. Even as I played with friends on different consoles, we have had no trouble communicating and playing together. Starting with what Back 4 Blood does right, it’s amazing as a multiplayer experience. And on this review, I’ll be tackling what I believe the game does right and what the game could potentially improve on. ![]() I had a relatively lukewarm experience with Back 4 Blood. You won’t be able to avoid comparisons between the two. So there can be justification as to why the two games feel so alike. So essentially, this game is its spiritual successor. Let’s talk about it.īack 4 Blood is developed by Turtle Rock Studios, the same developers who made Valve’s Left 4 Dead. While Back 4 Blood can provide for a fun zombie killing time, it has an abundance of flaws that hold back the experience. In some cases, it actually does poorly in comparison to its spiritual predecessor. Unfortunately this comes at the expense of the game feeling like worn shoes as it is essentially Left 4 Dead with a few extra steps. “If it isn’t broken, don’t fix it,” is certainly a belief that Back 4 Blood adheres to.
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